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Toolkit — Decision-Type Field Guide

This guide helps you identify which decision you are actually failing to make, and what kinds of systems tend to work for that decision. Each decision type includes:

  • failure signals (what you’ll observe)
  • best-fit objects of control
  • artifact options (inspectability)
  • constraint + default patterns (teeth)
  • common misuses (predictable breakage)

Use it to translate vague problems (“alignment”, “clarity”, “speed”) into a concrete decision machine.


Priority

When priority is failing (signals)

  • Everything is “top priority”
  • Work starts faster than it finishes
  • Priorities reverse after reviews
  • Teams optimize local queues, global goals drift

Best-fit objects of control

  • Work items
  • Constraints (initiative/WIP caps)
  • Information flow (single priority artifact)

Artifact options

  • Ranked stack with explicit capacity allocation
  • “Now / Next / Later” with explicit “Not doing”
  • Decision log of priority changes (why, when, who)

Constraint + default patterns

  • Initiative cap (e.g., max 3) + displacement default (“new displaces lowest”)
  • WIP cap + pause default (“pause, don’t parallelize”)
  • Deadline to decide + continue-current default (“if not decided, current top remains”)

Common misuses

  • Priority artifact becomes status report
  • Leadership injects “urgent” without displacement
  • Priority is declared per team, not per shared constraint (collision)

Scope

When scope is failing (signals)

  • Work expands mid-flight (“just one more thing”)
  • Commitments are missed due to scope creep
  • Requirements debates never end
  • “Done” is negotiable

Best-fit objects of control

  • Work items (definition, slicing, acceptance)
  • Constraints (timeboxes, gates)
  • Information flow (scope boundary visibility)

Artifact options

  • In/Out list (explicit boundary)
  • Acceptance criteria / Definition of Done
  • Shaped pitch document (bounded work)

Constraint + default patterns

  • Timebox (“appetite”) + ship-something default (reduce scope, keep deadline)
  • “No change without tradeoff” + remove-something default
  • Gate: “No start without exit criteria” + block-start default

Common misuses

  • Scope becomes contract rigidity (no learning allowed)
  • Scope is negotiated via politics, not artifacts
  • “Scope control” becomes bureaucracy (heavy approvals)

Ownership

When ownership is failing (signals)

  • “Not my problem” or “ask X” is common
  • Dependencies stall, escalations dominate
  • Interfaces change without coordination
  • Responsibility is assigned without authority

Best-fit objects of control

  • Interfaces
  • Domains
  • Authority boundaries (decision rights)

Artifact options

  • Ownership map (system/interface/domain → owning team)
  • Interface contract (change protocol, compatibility rules, SLAs)
  • Decision rights table (decide/consult/inform)

Constraint + default patterns

  • “Every interface has an owner” + ops-default (“team running it owns until reassigned”)
  • Review SLA + safe-default (“if no response, proceed under backward-compatible-only rule”)
  • Escalation timer + auto-escalate default

Common misuses

  • Ownership becomes gatekeeping power capture
  • “Shared ownership” becomes “nobody owns”
  • Ownership maps rot (no review cadence)

Sequencing

When sequencing is failing (signals)

  • Work is constantly blocked by dependencies
  • Too many parallel efforts, low completion rate
  • “Next” changes daily; throughput is volatile
  • Bottlenecks are known but ignored

Best-fit objects of control

  • Work items (ordering, dependency clarity)
  • Constraints (WIP/queue policies)
  • Interfaces (dependency boundaries at multi-team)

Artifact options

  • Dependency map + chosen order
  • Queue policy (classes of service)
  • Bottleneck map (where work waits)

Constraint + default patterns

  • WIP limit + displacement default
  • Dependency resolution timebox + escalate default
  • “Stop-the-line” rule + stabilize-first default

Common misuses

  • Sequencing becomes “plans” disconnected from capacity
  • People route around the sequence with side channels
  • Dependencies are tracked but not resolved (artifact without enforcement)

Investment

When investment is failing (signals)

  • Too many initiatives, few outcomes
  • Nothing dies; pilots run forever
  • Strategy resets don’t change allocation
  • Important but non-urgent work never gets funded

Best-fit objects of control

  • Goals (as selection criteria)
  • Constraints (allocation caps, kill criteria)
  • Information flow (portfolio visibility)

Artifact options

  • Allocation table (capacity by category)
  • Initiative/bet tracker with owners and budgets
  • Kill/continue/increase decision log

Constraint + default patterns

  • Fixed allocation per cycle + displacement default for mid-cycle adds
  • Initiative cap + must-kill default (new requires killing one)
  • Kill criteria + auto-kill default at review if criteria unmet

Common misuses

  • Investment artifacts become reporting decks
  • Kill decisions become politically unsafe (no selection pressure)
  • Teams sandbag to protect funding (metric gaming)

Diagnosis

When diagnosis is failing (signals)

  • Same failures repeat with different blame stories
  • Postmortems exist but don’t change behavior
  • “Root cause” is vague or moral (“communication”)
  • Data exists but doesn’t change decisions

Best-fit objects of control

  • Information flow (what evidence is captured)
  • Work items (problem definitions)
  • Constraints (required “next change” output)

Artifact options

  • Incident timeline + causal map
  • Decision log entry (“what we now believe and will change”)
  • Hypothesis + evidence table (what would change our mind)

Constraint + default patterns

  • “No postmortem without next-change decision” + block-close default
  • Evidence requirement + unknown-explicit default (“mark as unknown, assign investigation”)
  • Timeboxed diagnosis + smallest-safe-fix default

Common misuses

  • Diagnosis becomes storytelling, not decision-making
  • Blame capture (politics)
  • Endless analysis avoids repair commitments

Repair

When repair is failing (signals)

  • Reliability and tech debt always lose to features
  • Incidents recur; “we’ll fix later” repeats
  • Teams normalize toil and firefighting
  • Known constraints remain for months

Best-fit objects of control

  • Constraints (protected capacity, gates)
  • Work items (repair backlog definition)
  • Interfaces (where failures originate across boundaries)

Artifact options

  • Repair backlog with owners and deadlines
  • Reliability budget / error budget policy (if applicable)
  • Repair decision record per incident (single “next change”)

Constraint + default patterns

  • Protected repair allocation + scope-cut default (feature scope reduces if repair violated)
  • Stop-the-line threshold + stabilize-default (no new releases until fixed)
  • SLA for repair items + escalate-default

Common misuses

  • Repair becomes “nice to have” with no enforcement
  • Repair capacity silently borrowed
  • Repair backlog becomes a graveyard (no selection/pruning)

Fast Translation Table

Use this to convert vague requests into decision types:

  • “We need alignment” → usually priority, scope, ownership, or investment
  • “We need to move faster” → often sequencing (flow) or repair (constraints)
  • “We keep redoing work” → often diagnosis (learning loop) or ownership (boundaries)
  • “Too many initiatives” → investment + scope constraints
  • “Cross-team friction” → ownership (interfaces/domains)

Choosing a Decision Type Under Ambiguity

If multiple seem true, ask:

  1. “Which decision, if made well, would dissolve the others?”
  2. “Which decision are we most consistently avoiding?”
  3. “Which decision is currently being made by accident (defaults, politics, urgency)?”

Pick one primary decision type and treat others as secondary effects.


Exit Condition for This Guide

You can treat this guide as “installed” when you can:

  • take a vague complaint in a meeting,
  • name the likely decision type within 60 seconds,
  • propose a candidate artifact and a constraint+default that would force the decision to become inspectable.