Toolkit — System Fitness Checklist¶
Use this checklist to evaluate any system (framework, process, governance mechanism, operating routine) on a monthly or quarterly cadence. The goal is not to defend or attack systems—it is to decide keep / modify / subordinate / remove based on evidence.
This checklist is intentionally short. If you can’t evaluate a system quickly, you probably don’t have an inspectable system—you have an ambient ritual.
How to Use¶
- Pick one system.
- Bring the last 3 artifacts it produced (or admit there are none).
- Score it across five dimensions (0–2 each).
- Decide: keep, modify, subordinate, remove.
- If modifying, choose one lever: artifact, constraint/default, authority boundary, cadence/trigger, unit-of-analysis scope.
The Fitness Scorecard (0–10)¶
1) Problem fit (0–2)¶
Question: Is the system still aimed at the real, dominant failure?
- 0: The target failure is unclear, obsolete, or not evidenced.
- 1: The failure exists but is not clearly dominant, or evidence is mixed.
- 2: The failure is observable, evidenced, and still dominant.
Evidence to check:
- recurring incidents, missed commitments, escalation logs, queues, reversals
Score: __ / 2
2) Decision clarity (0–2)¶
Question: Can people name the decision this system optimizes, and does it produce decisions?
- 0: Decision type is unclear; outputs are discussions.
- 1: Decision type is sometimes clear; outputs inconsistently commit action.
- 2: Decision type is explicit; outputs reliably produce commitments.
Test prompt:
- “Which decision became safer/faster/harder to avoid because this system ran?”
Score: __ / 2
3) Artifact inspectability (0–2)¶
Question: Does the system produce artifacts that can be challenged and reused?
- 0: No consistent artifact, or artifacts exist but are unused.
- 1: Artifacts exist but are inconsistent, ambiguous, or not referenced later.
- 2: Artifacts are consistent, inspectable, and used in future decisions.
Artifact checks:
- includes owner
- includes decision change
- includes assumptions/constraints where relevant
- lives in a known “source of truth” location
Score: __ / 2
4) Constraint enforcement (0–2)¶
Question: Does the system have teeth (constraints + defaults) and are they enforced?
- 0: Constraints are optional; enforcement is reminders/shame; defaults don’t exist.
- 1: Some constraints are enforced but exceptions are frequent or invisible.
- 2: Constraints are enforced; defaults trigger; exceptions are explicit and rare.
Test prompt:
- “What happens when people avoid the decision or skip the artifact?”
Score: __ / 2
5) Misuse resistance (0–2)¶
Question: Is misuse recognized and mitigated, or is it dominating usage?
- 0: The system is dominated by misuse (reporting theater, ritual, gaming, capture).
- 1: Misuse exists; mitigations are partial or informal.
- 2: Misuse is anticipated; mitigations exist in artifacts/constraints/authority.
Misuse lenses:
- busy-team weakening
- leadership reporting/control pressure
- political capture (veto/shield/weapon)
Score: __ / 2
Total Score¶
Total: __ / 10
Decision Rule¶
Choose one outcome (mandatory):
-
8–10 → Keep System is fit, enforced, and producing decisions.
-
5–7 → Modify System is partially working; change one lever (see below).
-
3–4 → Subordinate or Redesign System likely collides with others, lacks enforcement, or targets the wrong failure.
-
0–2 → Remove System is ritual/theater or obsolete. Retire it; replace only if a real gap remains.
Decision: keep / modify / subordinate / remove
Modification Levers (Pick One)¶
If you chose modify, choose exactly one primary lever first.
Lever A — Artifact upgrade¶
Use when:
- artifacts exist but don’t drive decisions
Moves:
- add “decision changed” field
- add owner + timestamp
- add explicit next action
- reduce artifact scope (make it harder to fake)
Lever B — Constraint + default¶
Use when:
- decisions are avoided or deferred
Moves:
- add timebox + default outcome
- add scope/WIP cap + displacement rule
- add gate (“cannot proceed unless…”)
Lever C — Authority boundary¶
Use when:
- system relies on consensus or persuasion
Moves:
- define decider
- define consult vs inform
- define escalation path + default resolution
Lever D — Cadence / trigger change¶
Use when:
- system runs too often (ritual) or too rarely (stale)
Moves:
- shift from time-based to event/threshold-based triggers
- shorten cycles to increase learning
- remove meetings unless artifact is produced
Lever E — Unit-of-analysis correction¶
Use when:
- system was copied across scales and collapsed
Moves:
- redesign artifacts for the correct scale (interfaces/contracts at multi-team)
- reduce scope to where enforcement exists
- add precedence rules for cross-scale coordination
Collision & Landscape Check (Fast)¶
Answer these every time:
-
Does this system collide with another system’s artifact?
-
☐ Yes ☐ No If yes: name the other system and define a precedence rule or subordinate one.
-
Is it duplicating a decision already “owned” elsewhere?
-
☐ Yes ☐ No
-
What would we remove if we keep this?¶
Retirement Checklist (If Removing)¶
If you chose remove, do these three steps to avoid chaos:
-
Name what decision it was supposed to optimize:¶
-
Name what artifact (if any) will remain as historical record:¶
-
Name what replaces it, or explicitly accept the gap for now:¶
Add a sunset date if you’re not removing immediately:
- Sunset date:
- Owner of retirement:
“Healthy System” Quick Tell¶
A healthy system has:
- a named failure
- a named decision
- an inspectable artifact
- an enforced constraint with a default
- known misuse modes and mitigations
If you can’t say all five in two minutes, the system is not healthy.