Chapter 9 — System Landscape Identification¶
Before you invent a system, you should map the systems already operating in the space.
This chapter is about a specific decision:
Should we adopt an existing system, adapt one, or design a new one?
Most organizations skip this step. They either:
- copy what peers are doing, or
- invent something new without realizing they are duplicating existing logic.
System Landscape Identification prevents both.
The Failure This Chapter Prevents¶
Observable failure: organizations accumulate overlapping frameworks that optimize different decisions and create conflict, drift, and compliance theater.
Symptoms:
- multiple “sources of truth” for priorities
- different teams using different definitions for the same concept
- governance expands because no system is trusted
- teams spend time translating between frameworks
- new initiatives add process rather than removing it
Root cause:
- systems are introduced without a landscape view of what already exists and what decisions are already “owned.”
What “Landscape Identification” Does¶
Landscape identification is not “research frameworks.” It is an operational diagnostic.
It answers:
- What systems are currently shaping decisions? (official or unofficial)
- What decision types do they optimize?
- Where do they overlap or conflict?
- What failures are not addressed by any system?
- What should be removed before adding anything new?
The output is a map you can use to make rational choices about adoption and design.
Inputs Required¶
You need only three things:
- an observable failure statement (Chapter 4)
- the unit of analysis (Chapter 6)
- the decision type that keeps failing (Chapter 2)
Everything else can be discovered during mapping.
Step-by-Step Method¶
Step 1: List the systems actually in play¶
Include:
- formal frameworks (OKRs, Scrum, ITIL, SAFe, DDD, etc.)
- governance mechanisms (architecture reviews, change approval boards)
- planning cadences (quarterly planning, weekly exec review)
- tooling-driven systems (ticket workflows, deployment gates)
- cultural default systems (“everything must be consensus”, “ship first, fix later”)
A “system” counts if it changes how decisions get made.
If people change behavior because it exists, it’s in the landscape.
Step 2: Classify each system by decision type¶
For each system, force one primary decision type:
- priority
- scope
- ownership
- sequencing
- investment
- diagnosis
- repair
If you can’t assign a decision type, the system may be:
- pure reporting (legibility system)
- a vocabulary (naming system)
- a ritual (coordination habit)
Those still matter because they consume attention and shape behavior.
Step 3: Locate each system in the lifecycle¶
Where does it primarily operate?
- strategy
- discovery
- delivery
- cooperation
- evolution / scaling
This prevents “everything everywhere” descriptions.
Step 4: Identify the primary object(s) of control¶
For each system, write 1–2:
- goals
- work items
- interfaces
- domains
- constraints
- incentives
- information flow
This reveals hidden conflicts (e.g., two systems both controlling work item priority with different rules).
Step 5: Map overlaps and collisions¶
Look for:
- two systems optimizing the same decision differently (collision)
- one decision optimized by no system (gap)
- a system producing an artifact that another system ignores (disconnect)
- a system that requires authority another system undermines (enforcement conflict)
Typical collision examples:
- OKRs (goals/investment) vs roadmap commitments (scope/sequencing)
- Agile team autonomy vs centralized architecture review vetoes (ownership/authority)
- Platform interface ownership vs product team “move fast” incentives (interfaces/incentives)
Step 6: Identify blind spots (the value of the map)¶
Blind spots are recurring failures with no supporting system.
Common blind spots:
- ownership of cross-team interfaces
- repair capacity allocation (always sacrificed to features)
- decision logging (no learning loop)
- kill criteria for initiatives (nothing dies)
- standards lifecycle (everything is permanently “recommended”)
Your landscape map should make at least one blind spot obvious.
The Primary Artifact: The Landscape Matrix¶
Create a matrix with one row per system:
- System name
- Decision type optimized (primary)
- Lifecycle location (strategy/discovery/delivery/cooperation/evolution)
- Unit of analysis
- Object(s) of control
- Artifact produced
- Constraint/enforcement mechanism
- Known misuse/failure mode
You do not need perfect accuracy. You need enough clarity to see overlaps and gaps.
What “Good” Looks Like in a Landscape¶
A healthy landscape tends to have:
- clear ownership of the major recurring decisions
- minimal overlap (or explicit precedence rules)
- one primary artifact per decision domain
- explicit defaults when decisions are not made
- visible review points where systems can be modified or retired
A sick landscape tends to have:
- many artifacts, few decisions
- many cadences, little enforcement
- unclear precedence (“which system wins?”)
- “special cases” that become the majority
Decision Outcomes From Landscape Identification¶
At the end, you should be able to choose one of three actions:
Action A: Adopt an existing system¶
Choose this when:
- the failure matches the system’s intent
- the unit of analysis matches
- enforcement is feasible
- the misuse model is acceptable
Action B: Adapt an existing system¶
Choose this when:
- the core logic fits, but
- object of control or constraints need adjustment, or
- the system must be made compatible with existing systems
Action C: Design a new system¶
Choose this only when:
- no system in the landscape optimizes the failing decision, or
- existing systems are structurally incompatible with your constraints, or
- the failure requires a new artifact/constraint combination
New system design is expensive. The map helps you justify the cost.
Misuse Model: How Landscape Identification Gets Misapplied¶
Misuse 1: Treating it as a literature review¶
You don’t need to know every framework. You need to know what is operating in your environment.
Correction: map reality first, then research only as needed.
Misuse 2: Using it to attack existing systems¶
People use the map to blame teams (“your system is bad”).
Correction: the map is diagnostic, not a weapon. Focus on collisions and gaps.
Misuse 3: Over-mapping¶
Teams spend weeks perfecting the map.
Correction: timebox the map. If it doesn’t reveal collisions and gaps quickly, you’re missing the right level of abstraction.
The Non-Negotiable Rule Introduced Here¶
You may not add a new system until you can answer:
- What existing system should be removed, weakened, or subordinated?
- Which decision will the new system own that is currently unowned or poorly owned?
- What artifact will become the source of truth for that decision?
If you can’t answer these, the new system will become “one more layer.”
Exit Condition for This Chapter¶
Produce a first-pass landscape matrix that includes:
- The top 5–15 systems actually shaping decisions
- Each system’s primary decision type
- At least two collisions and one blind spot
- A preliminary choice: adopt / adapt / design new