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Chapter 9 — System Landscape Identification

Before you invent a system, you should map the systems already operating in the space.

This chapter is about a specific decision:

Should we adopt an existing system, adapt one, or design a new one?

Most organizations skip this step. They either:

  • copy what peers are doing, or
  • invent something new without realizing they are duplicating existing logic.

System Landscape Identification prevents both.

The Failure This Chapter Prevents

Observable failure: organizations accumulate overlapping frameworks that optimize different decisions and create conflict, drift, and compliance theater.

Symptoms:

  • multiple “sources of truth” for priorities
  • different teams using different definitions for the same concept
  • governance expands because no system is trusted
  • teams spend time translating between frameworks
  • new initiatives add process rather than removing it

Root cause:

  • systems are introduced without a landscape view of what already exists and what decisions are already “owned.”

What “Landscape Identification” Does

Landscape identification is not “research frameworks.” It is an operational diagnostic.

It answers:

  1. What systems are currently shaping decisions? (official or unofficial)
  2. What decision types do they optimize?
  3. Where do they overlap or conflict?
  4. What failures are not addressed by any system?
  5. What should be removed before adding anything new?

The output is a map you can use to make rational choices about adoption and design.

Inputs Required

You need only three things:

  • an observable failure statement (Chapter 4)
  • the unit of analysis (Chapter 6)
  • the decision type that keeps failing (Chapter 2)

Everything else can be discovered during mapping.

Step-by-Step Method

Step 1: List the systems actually in play

Include:

  • formal frameworks (OKRs, Scrum, ITIL, SAFe, DDD, etc.)
  • governance mechanisms (architecture reviews, change approval boards)
  • planning cadences (quarterly planning, weekly exec review)
  • tooling-driven systems (ticket workflows, deployment gates)
  • cultural default systems (“everything must be consensus”, “ship first, fix later”)

A “system” counts if it changes how decisions get made.

If people change behavior because it exists, it’s in the landscape.

Step 2: Classify each system by decision type

For each system, force one primary decision type:

  • priority
  • scope
  • ownership
  • sequencing
  • investment
  • diagnosis
  • repair

If you can’t assign a decision type, the system may be:

  • pure reporting (legibility system)
  • a vocabulary (naming system)
  • a ritual (coordination habit)

Those still matter because they consume attention and shape behavior.

Step 3: Locate each system in the lifecycle

Where does it primarily operate?

  • strategy
  • discovery
  • delivery
  • cooperation
  • evolution / scaling

This prevents “everything everywhere” descriptions.

Step 4: Identify the primary object(s) of control

For each system, write 1–2:

  • goals
  • work items
  • interfaces
  • domains
  • constraints
  • incentives
  • information flow

This reveals hidden conflicts (e.g., two systems both controlling work item priority with different rules).

Step 5: Map overlaps and collisions

Look for:

  • two systems optimizing the same decision differently (collision)
  • one decision optimized by no system (gap)
  • a system producing an artifact that another system ignores (disconnect)
  • a system that requires authority another system undermines (enforcement conflict)

Typical collision examples:

  • OKRs (goals/investment) vs roadmap commitments (scope/sequencing)
  • Agile team autonomy vs centralized architecture review vetoes (ownership/authority)
  • Platform interface ownership vs product team “move fast” incentives (interfaces/incentives)

Step 6: Identify blind spots (the value of the map)

Blind spots are recurring failures with no supporting system.

Common blind spots:

  • ownership of cross-team interfaces
  • repair capacity allocation (always sacrificed to features)
  • decision logging (no learning loop)
  • kill criteria for initiatives (nothing dies)
  • standards lifecycle (everything is permanently “recommended”)

Your landscape map should make at least one blind spot obvious.

The Primary Artifact: The Landscape Matrix

Create a matrix with one row per system:

  • System name
  • Decision type optimized (primary)
  • Lifecycle location (strategy/discovery/delivery/cooperation/evolution)
  • Unit of analysis
  • Object(s) of control
  • Artifact produced
  • Constraint/enforcement mechanism
  • Known misuse/failure mode

You do not need perfect accuracy. You need enough clarity to see overlaps and gaps.

What “Good” Looks Like in a Landscape

A healthy landscape tends to have:

  • clear ownership of the major recurring decisions
  • minimal overlap (or explicit precedence rules)
  • one primary artifact per decision domain
  • explicit defaults when decisions are not made
  • visible review points where systems can be modified or retired

A sick landscape tends to have:

  • many artifacts, few decisions
  • many cadences, little enforcement
  • unclear precedence (“which system wins?”)
  • “special cases” that become the majority

Decision Outcomes From Landscape Identification

At the end, you should be able to choose one of three actions:

Action A: Adopt an existing system

Choose this when:

  • the failure matches the system’s intent
  • the unit of analysis matches
  • enforcement is feasible
  • the misuse model is acceptable

Action B: Adapt an existing system

Choose this when:

  • the core logic fits, but
  • object of control or constraints need adjustment, or
  • the system must be made compatible with existing systems

Action C: Design a new system

Choose this only when:

  • no system in the landscape optimizes the failing decision, or
  • existing systems are structurally incompatible with your constraints, or
  • the failure requires a new artifact/constraint combination

New system design is expensive. The map helps you justify the cost.

Misuse Model: How Landscape Identification Gets Misapplied

Misuse 1: Treating it as a literature review

You don’t need to know every framework. You need to know what is operating in your environment.

Correction: map reality first, then research only as needed.

Misuse 2: Using it to attack existing systems

People use the map to blame teams (“your system is bad”).

Correction: the map is diagnostic, not a weapon. Focus on collisions and gaps.

Misuse 3: Over-mapping

Teams spend weeks perfecting the map.

Correction: timebox the map. If it doesn’t reveal collisions and gaps quickly, you’re missing the right level of abstraction.

The Non-Negotiable Rule Introduced Here

You may not add a new system until you can answer:

  • What existing system should be removed, weakened, or subordinated?
  • Which decision will the new system own that is currently unowned or poorly owned?
  • What artifact will become the source of truth for that decision?

If you can’t answer these, the new system will become “one more layer.”

Exit Condition for This Chapter

Produce a first-pass landscape matrix that includes:

  1. The top 5–15 systems actually shaping decisions
  2. Each system’s primary decision type
  3. At least two collisions and one blind spot
  4. A preliminary choice: adopt / adapt / design new